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S.No | Particular | Page No. | |
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1 |
Dr. Shalini YadavAbstract: English, being a language of knowledge construction and knowledge extraction, is a requisite for EFL learners in hi-tech digital era to learn and be skilled in, besides, to live with the expectations of the altered scholastic and corporate ethos in order to nurture, sophisticate and hone them. Language instructors also have to perform an arduous task planning various strategies and methodologies for EFL learners to make their teaching result-oriented. |
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1-12 |
2 |
Dr. Mukesh YadavAbstract: This paper deals with emergence of Raja Rao’s novel Kanthapura as a national, political and social novel. It’s an amalgam of Gandhi’s ideology and philosophical consciousness to eradicate mighty British Empire. |
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13-21 |
3 |
Dr. Shani Singh, Dr. Sangeeta, Ruchi Srivastava, Dr. Rajendra PrasadAbstract: In the practice of medicine either it is Ayurvedic or Modern, Clinical examination of patient has great importance along with history taking. There are so many ways of examining patients clinically in all systems of medicines, but the goal of every system is to ultimately diagnose the disease perfectly so that patient can be treated properly. |
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22-34 |
4 |
Poonam Rathee, Dr. Randeep RanaAbstract: In the decades of 1980s and 1990s, India emerged as a major literary nation producing works of international acclaim and recognition. The most striking feature of this age was writings of women who shed off their absence in the literary world. |
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35-44 |
5 |
Pankaj MathurAbstract: Global/International Telecommunication Union, has evaluated that about 5 billion mobile/portable memberships have been there, worldwide, before2010 ended, which dramatically multiplied home Internet. Global/International Telecommunication Union likewise estimates that Web access from cell phones will surpass access from desktop PCs with a couple of years. |
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45-49 |
6 |
Siddhartha ChakrabortiAbstract: Gamification of processes and things around us has been a historical practice in almost all parts of the World. This gamification acts as a feedback loop where real-life incidents are redefined and recreated to look at the multiplicity of possible outcomes in a permutational manner. Reality becomes partly mediated by the gaming experience, and the magic circle break is never absolute, with a hangover of immersion interfering in the routine trades of social and political life. The gamification of politics and political space, sometimes of radically active spaces like warfare and sometimes more passive spaces like electoral politics, have a similar effect. Kings and military experts have played, or have been presented to indulge, in games like chess to sharpen and shape strategies. The average civilian gamer has learnt more about the military through RPG combat gaming than through detailed journal articles on military tactics. This paper explores the effect of Android gaming on civilians when it comes to elections and voting. The paper begins with a retrospective look at the history of the gamification of political space. It then proceeds to look at the interconnection of elections and gaming. It then looks at the games that were produced during the Indian elections and how they probably shaped the discourse in and around elections in the country. |
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50-70 |
7 |
Dr. Bhimrao R. MeshramAbstract: Vidarbha, a region in the eastern part of Maharashtra, India, faces unique challenges in its urban, rural, and tribal community development. Rapid urbanization has led to issues like overcrowding, inadequate infrastructure |
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71-78 |